Table tennis singles rules
A singles game is played to 11 points, win by two, with the serve alternating every two points until the score reaches 10–10 — after which it changes every single point. A match is a best-of-five or best-of-seven series of these games. Everything below is the detail behind that one paragraph.
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Scoring a game
A game is won by the first player to reach 11 points, provided they lead by at least two. If both players reach 10 points, play continues past 11 until one player is two points clear — 12–10, 15–13, and so on, with no upper limit.
You win a point whenever your opponent fails to make a legal return: the ball bounces twice on their side, they hit it into the net or off the table, they volley it before it bounces, or they commit a service fault. There's no separate rule for singles here — this is identical to doubles.
Serve alternation
In singles, each player serves for two consecutive points, then the serve passes to the opponent for two points, and so on for the whole game — regardless of who wins each point. The score doesn't affect whose turn it is to serve; only the fixed two-point cycle does.
Once the score reaches 10–10, the two-point cycle is suspended for the rest of the game: from that point on, service changes after every single point, right through to the winning point.
| Score situation | Serve changes |
|---|---|
| 0–0 through 9–9 (excluding 10–10 onward) | Every 2 points, regardless of who scores |
| 10–10 onward | Every 1 point |
| Start of a new game | Alternates from who served last in the previous game |
At the start of each new game within a match, service passes to whoever received first in the previous game — so if you served the first two points of game one, your opponent serves the first point or two of game two.
Deuce and winning by two
"Deuce" isn't an official table tennis term the way it is in tennis, but players use it the same way — for a 10–10 tie, where the two-point win margin kicks in and serve changes every point. From 10–10, the game simply continues with the standard rules of who wins a point, but with serving alternating each time, until someone opens up a two-point gap.
There's no cap — a deuce game can theoretically run indefinitely, though in practice most end within a handful of extra points. The expedite system (13 consecutive returns forces a point to the receiver, once a game has run past ten minutes with fewer than 18 points scored) exists specifically to stop extreme defensive stalemates from dragging on, but it rarely comes into play in a deuce situation since deuce games are usually close and fast-moving rather than defensive.
How a match is decided
A match is a series of individual games, always an odd number so there's no possibility of a tie. Recreational and league matches most often use best-of-five (first to 3 game wins); higher-level and televised competition frequently uses best-of-seven (first to 4).
- Best-of-five: the first player to win 3 games takes the match.
- Best-of-seven: the first player to win 4 games takes the match.
- Players change ends of the table after every game.
- In the final, deciding game of a match, players also swap ends as soon as either player reaches 5 points — a rule that exists purely to cancel out any advantage from lighting, draughts or background at one end of the room.
The service-alternation and 10–10 rules described above apply independently to every game in the match, resetting each time a new game starts.
Lets and edge balls
A let stops the point without awarding it to either player, and the point is simply replayed with the same server. The most common cause is a served ball clipping the net and still landing legally on the receiver's side; a receiver who genuinely wasn't ready also earns a let, and so does outside interference like a ball rolling in from another table.
An edge ball — one that clips the top edge of the table's playing surface and deflects away, often sharply — is legal and the point continues. This rule catches out more casual players than any other single call: only the side of the table below the surface line is out; the top edge itself is in.
Frequently asked questions
How many points do you need to win a singles game?
11 points, and you must lead by at least two. If the score reaches 10–10, play continues until one player is two points ahead, with no upper limit.
How does serving work in singles?
Each player serves two points in a row, then the serve passes to the opponent for two points, repeating for the whole game. Once the score reaches 10–10, service instead changes after every single point.
Is a table tennis match best of 5 or best of 7?
Both formats are used. Recreational and league play is most often best-of-five (first to 3 game wins); higher-level competition frequently uses best-of-seven (first to 4).
What happens at deuce in table tennis?
There's no formal 'deuce' rule as in tennis — at 10–10 the game simply continues with the standard two-point win margin, but service now changes after every point rather than every two.
Does an edge ball count as in or out?
In. A ball that clips the top edge of the playing surface is legal and the point continues. Only the vertical side of the table, below the playing surface, is out.
What is a let in singles?
A let replays the point with no change to the score, most commonly when a served ball clips the net but still lands legally, or when the receiver wasn't ready to return the serve.
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